SimHoc/game.py

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import random, team, player
from team import Team
from player import Player, AtkAction, DefAction
from skillContests import SkillContestParams, Situations
from attributes import normalDis
class Game(object):
"""A game of hockey!"""
def __init__(self, awayTeam:Team, homeTeam:Team, threes:bool=False):
if awayTeam is not None and homeTeam is not None:
self.away = awayTeam
self.home = homeTeam
self.lineSize = 5
if len(awayTeam.roster) != 10 or len(homeTeam.roster) != 10 or threes:
self.lineSize = 3
self.goalieHome = self.home.chooseGoalie()
self.goalieAway = self.away.chooseGoalie()
self.playerInPossession = None
self.teamInPossession = None
self.skatersHome = [] #LW LD C RD RW
self.skatersAway = []
self.penaltyBoxAway = []
self.penaltyBoxHome = []
self.pulledGoalieAway = False
self.pulledGoalieHome = False
self.period = 1
self.clock = 60*20 #clock will be given in seconds
self.eventLog = []
def defendingTeam(self):
if teamInPossession == self.home:
return self.away
else:
return self.home
def homeAttacking(self):
return teamInPossession == self.home
def currentSituation(self):
skatersH = self.lineSize + self.pulledGoalieHome - len(self.penaltyBoxHome)
skatersA = self.lineSize + self.pulledGoalieAway - len(self.penaltyBoxAway)
if self.teamInPossession == self.home:
return Situations(skatersH - skatersA)
else:
return Situations(skatersA - skatersH)
def skillContest(self, atkPlayer:Player, defPlayer:Player, params:SkillContestParams):
"""Contests the two players with the given stats and stat weights. Returns True on offensive success."""
if params.override is not None:
return params.override
else:
atkValue = 0
defValue = 0
for attr, weight in params.atkStats:
atkValue += atkPlayer.getAttribute(attr).value * weight/100
for attr, weight in params.defStats:
defValue += defPlayer.getAttribute(attr).value * weight/100
atkRoll = normalDis(atkValue, atkValue/2, 0)
defRoll = normalDis(defValue, defValue/2, 0)
return atkRoll-defRoll > 0