sim16/simmadome/src/App.tsx

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import React, {useState, useRef, useEffect} from 'react';
import io from 'socket.io-client';
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import './App.css';
import Game from './Game';
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interface GameState {
bases: (string | null)[];
outs: number;
display_top_of_inning: boolean
display_inning: number
max_innings: number
title: string
weather_emoji: string
weather_text: string
away_name: string
away_score: number
home_name: string
home_score: number
pitcher: string
batter: string
update_emoji: string
update_text: string
is_league: boolean
leagueoruser: string
}
type GameList = ([id: string, game: GameState] | null)[];
function App(props: {filter: string | null, gameId: string | null}) {
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let [games, setGames] = useState(new Array<[string, GameState]>());
let [filter, setFilter] = useState("");
useListener(setGames);
let filters: string[] = [];
games.forEach((game, id) => { if (game[1].is_league && !filters.includes(game[1].leagueoruser)) { filters.push(game[1].leagueoruser) }});
let gameList = useRef(new Array<(string | null)>());
let filterGames = games.filter((game, i) => filter === "" || game[1].leagueoruser === filter);
updateList(gameList.current, filterGames);
return (
<div className="App">
<Filters filterList={filters} selectedFilter={filter} onSelectNewFilter={(filter: string) => {gameList.current = []; setFilter(filter)}}/>
<Grid gameList={gameList.current.map((val) => val !== null ? filterGames.find((game) => game[0] === val) as [string, GameState] : null )}/>
<Footer has_games={filterGames.length > 0}/>
</div>
);
}
// App Utils
// connects to the given url (or host if none) and waits for state updates
const useListener = (onUpdate: (update: [string, GameState][]) => void, url: string | null = null) => {
useEffect(() => {
let socket = url ? io(url) : io();
socket.on('connect', () => socket.emit('recieved', {}));
socket.on('states_update', onUpdate);
return () => {socket.disconnect()}
}, [url])
}
// adds and removes games from list to keep it up to date, without relocating games already in place
function updateList(gameList: (string | null)[], games: [string, GameState][]) {
//remove games no longer present
for (let i = 0; i < gameList.length; i ++) {
if (gameList[i] !== null && games.findIndex((val) => val[0] === gameList[i]) < 0) {
gameList[i] = null;
}
}
// add games not present
for (let game of games) {
if (!gameList.find((val) => val !== null && val === game[0])) {
let firstEmpty = gameList.indexOf(null);
if (firstEmpty < 0) {
gameList.push(game[0])
} else {
gameList[firstEmpty] = game[0];
}
}
}
//remove trailing empty cells
while (gameList[gameList.length-1] === null) {
gameList.pop();
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}
}
function Filters (props: {filterList: string[], selectedFilter: string, onSelectNewFilter: (newFilter: string) => void}) {
function Filter(innerprops: {title: string, filter:string} ) {
return (
<button className="filter"
id={innerprops.filter === props.selectedFilter ? "selected_filter" : ""}
onClick={() => props.onSelectNewFilter(innerprops.filter)}>
{innerprops.title}
</button>
);
}
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return (
<div id="filters">
<div>Filter:</div>
<Filter title="All" filter="" key="" />
{props.filterList.map((filter: string) =>
<Filter title={filter} filter={filter} key={filter} />
)}
</div>
);
}
function Grid(props: { gameList: GameList }) {
return (
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<section className="container" id="container">
{props.gameList.map((game) => {if (game) {
return <Game gameId={game[0]} state={game[1]} key={game[0]}/>
} else {
return <div className="emptyslot"/>
}})}
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</section>
);
}
function Footer(props: { has_games: boolean }) {
let text = props.has_games ? "" : "No games right now. Why not head over to Discord and start one?";
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return (
<div id="footer">
<div>{text}</div>
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</div>
);
}
export default App;
export type { GameState };