SimHoc/game.py

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import random, team, player, os, math
from team import Team
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from player import Player, AtkAction, DefAction, Skater, Goalie
from skillContests import SkillContestParams, Situations
from attributes import normalDis
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from hocUtils import RinkGraph
from enum import Enum
import networkx as nx
RINKDIRPATH = os.path.join("Rinks","Graphs")
DEFAULTRINKFILENAME = "defaultedges.nx"
class Game(object):
"""A game of hockey!"""
def __init__(self, awayTeam:Team, homeTeam:Team, threes:bool=False):
if awayTeam is not None and homeTeam is not None:
self.away = awayTeam
self.home = homeTeam
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self.awayZones = RinkGraph(edgeFilename=DEFAULTRINKFILENAME)
self.homeZones = RinkGraph(edgeFilename=DEFAULTRINKFILENAME)
self.currentZone = None
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self.faceoffSpot = FaceoffDot.Center
self.playStopped = True
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self.lineSize = 5
if len(awayTeam.roster) != 10 or len(homeTeam.roster) != 10 or threes:
self.lineSize = 3
self.goalieHome = self.home.chooseGoalie()
self.goalieAway = self.away.chooseGoalie()
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self.positionInPossession = None #use SkaterPosition enum
self.teamInPossession = None
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self.skatersHome = self.home.roster[:5] #LW LD C RD RW, EA; use the SkaterPosition enum for indexing. Threes uses left winger, left defenseman, center.
self.skatersAway = self.away.roster[:5]
self.penaltyBoxAway = []
self.penaltyBoxHome = []
self.pulledGoalieAway = False
self.pulledGoalieHome = False
self.period = 1
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self.clock = 60*20 #Time remaining in period, given in seconds
self.eventLog = []
def defendingTeam(self):
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if self.teamInPossession == self.home:
return self.away
else:
return self.home
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def attackingTeam(self):
"""Alias for teamInPossession, to match defendingTeam()"""
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return self.teamInPossession
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def homeAttacking(self):
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return self.teamInPossession == self.home
def skatersInPossession(self):
return self.skatersHome if self.homeAttacking() else self.skatersAway
def clockToMinutesSeconds(self):
"""Returns a string MM:SS elapsed in period."""
elapsedSeconds = 60*20 - self.clock if self.clock >= 0 else 60*20
minutes = str(int(math.modf(elapsedSeconds/60)[1]))
seconds = str(elapsedSeconds % 60)
if len(seconds) == 1:
seconds = f"0{seconds}"
return f"{minutes}:{seconds}"
def currentSituation(self):
skatersH = self.lineSize + self.pulledGoalieHome - len(self.penaltyBoxHome)
skatersA = self.lineSize + self.pulledGoalieAway - len(self.penaltyBoxAway)
if self.teamInPossession == self.home:
return Situations(skatersH - skatersA)
else:
return Situations(skatersA - skatersH)
def skillContest(self, atkPlayer:Player, defPlayer:Player, params:SkillContestParams):
"""Contests the two players with the given stats and stat weights. Returns True on offensive success."""
if params.override is not None:
return params.override
else:
atkValue = 0
defValue = 0
for attr, weight in params.atkStats:
atkValue += atkPlayer.getAttribute(attr).value * weight/100
for attr, weight in params.defStats:
defValue += defPlayer.getAttribute(attr).value * weight/100
atkRoll = normalDis(atkValue, atkValue/2, 0)
defRoll = normalDis(defValue, defValue/2, 0)
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return atkRoll-defRoll > 0
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def faceoff(self, awayPlayer:Skater, homePlayer:Skater):
"""Hold a faceoff! True indicates home win, False is away win."""
faceoffSkills = [('Dex',50),('Sti',50),('Pas', 10)]
params = SkillContestParams(faceoffSkills, faceoffSkills)
return self.skillContest(homePlayer, awayPlayer, params) if random.random() > 0.4 else random.sample([True, False], 1)[0]
def event(self):
"""Meat and potatoes. Everything that happens is a direct result of this being called."""
if self.playStopped: #need a faceoff
self.teamInPossession = self.home if self.faceoff(self.skatersAway[SkaterPosition.C.value], self.skatersHome[SkaterPosition.C.value]) else self.away
self.positionInPossession = SkaterPosition(random.sample([0, 1, 1, 3, 3, 4],1)[0]) #wingers are less likely to recieve the faceoff than defensemen
self.playStopped = False
winningPlayer = self.skatersInPossession()[SkaterPosition.C.value]
self.eventLog.append(f"{self.clockToMinutesSeconds()} - {self.teamInPossession.shortname} {str(winningPlayer)} wins faceoff.")
self.clock -= random.randint(2,5)
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class FaceoffDot(Enum):
"""All orientations are given from the perspective of the defending team."""
AwayZoneLeft = -4
AwayZoneRight = -3
AwayNeutralLeft = -2
AwayNeutralRight = -1
Center = 0
HomeNeutralRight = 1
HomeNeutralLeft = 2
HomeZoneRight = 3
HomeZoneLeft = 4
class SkaterPosition(Enum):
"""Allows easy indexing to the active skaters lists for each team."""
LW = 0
LD = 1
C = 2
RD = 3
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RW = 4
EA = 5